![]() There are two ways to set up host systems:ġ. Remote host systems are all the machines on the network other than the “master” system that runs 3DS Max Design and initiates distributed rendering. To use distributed bucket rendering, you must set up “host” systems that are capable of running the mental ray renderer. If you use Contour shading for “pen and ink” style renders, it will not work with distributed bucket rendering. With Hilbert order, the sequence of buckets to render uses the fewest number of data transfers. Make sure the Bucket Order is set to Hilbert on the Sampling Quality rollout on the Render Setup dialog > Processing panel. ![]() When placeholder objects are enabled, geometry is sent to the renderer only on demand.Ģ. Turn on Use Placeholder Objects on the Translator Options rollout located on the Render Setup dialog > Processing panel. When you use distributed bucket rendering, be sure to:ġ. Tips for Using Distributed Bucket Rendering This type of rendering uses the processors from other machines on your network to speed up the rendering time on your machine. If you render a large number of high-resolution still images, you will get much faster results with distributed bucket rendering. ![]() Distributed bucket rendering can be used for speeding up the rendering of single images. Back August 2nd, 2012 Tipniques: Distributed Bucket Rendering with 3DS Max Design 2013Īre your rendered images taking a long time to render? If you are using the mental ray rendering engine, you can take advantage of a great feature of 3DS Max Design (as well as 3DS Max) called distributed bucket rendering. ![]()
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